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	<title>Manta Engie! &#187; what</title>
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	<link>http://www.mantaengie.com</link>
	<description>Incomin&#039; sentry.</description>
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		<title>Back 4 More &#8211; Left 4 Dead 2 DLC??!</title>
		<link>http://www.mantaengie.com/2009/10/31/back-4-more-left-4-dead-2-dlc/</link>
		<comments>http://www.mantaengie.com/2009/10/31/back-4-more-left-4-dead-2-dlc/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 20:55:16 +0000</pubDate>
		<dc:creator>KayRule</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[l4d]]></category>
		<category><![CDATA[l4d2]]></category>
		<category><![CDATA[leak]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[what]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.mantaengie.com/?p=1153</guid>
		<description><![CDATA[Well apparently, looking through files in the L4D2 Demo to find references to both a &#8220;Miracle Pack&#8221; and &#8220;Apocalyptic Pack&#8221; to be downloaded from Xbox LIVE&#8217;s marketplace system. It looks like DLC may not be far down the road after release, which will be good, considering how frequent the previous Left4Dead was updated. Owners of [...]]]></description>
			<content:encoded><![CDATA[<p>Well apparently, looking through files in the L4D2 Demo to find references to both a &#8220;Miracle Pack&#8221; and &#8220;Apocalyptic Pack&#8221; to be downloaded from Xbox LIVE&#8217;s marketplace system. It looks like DLC may not be far down the road after release, which will be good, considering how frequent the previous Left4Dead was updated.</p>
<p>Owners of the PC version will have nothing to worry about, as Valve has stated time and time again, <a href="http://www.eurogamer.net/articles/l4d1-dlc-pricing-not-valves-decision">any DLC pricing is strictly done by Microsoft.</a></p>
<p><em>&#8220;On the consoles, they want us to charge money for [DLC], because that&#8217;s in their model, and our model is very much more to grow the community by giving out free updates,&#8221; said Valve president Gabe Newell last year. &#8220;That&#8217;s harder for us.&#8221; </em></p>
<p>There is also <a href="http://84.45.84.166/l4d2/left4dead2_demo/left4dead2/maplist.txt">mention</a> of the original Left 4 Dead maps, as well as <a href="http://img137.imageshack.us/g/coach.png/">mugshots of the original four survivors for character selection</a>. Left over files from the first, or a possible clue to L4D2 supporting the original maps and characters, under the new engine?</p>
<p>Thanks to <a href="http://www.fpsbanana.com/news/19698">FPSBanana</a> and <a href="http://g4tv.com/thefeed/blog/post/700360/TheFeed.html?utm_source=g4tv&amp;utm_medium=twitterblog&amp;utm_campaign=so-0907-twitterthefeed-700360&amp;cmpid=so-0907-twitterthefeed-700360">G4</a> for bringing the story to my attention.</p>
<p>The original story can be found <a href="http://www.rage3d.com/board/showthread.php?p=1336060924">here,</a> posted by Cordl3ssPen on the Rage3D forums.</p>
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			<wfw:commentRss>http://www.mantaengie.com/2009/10/31/back-4-more-left-4-dead-2-dlc/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>To listen to a commentary node&#8230;</title>
		<link>http://www.mantaengie.com/2009/06/27/to-listen-to-a-commentary-node/</link>
		<comments>http://www.mantaengie.com/2009/06/27/to-listen-to-a-commentary-node/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 12:12:32 +0000</pubDate>
		<dc:creator>EvilDaed</dc:creator>
				<category><![CDATA[Offbeat]]></category>
		<category><![CDATA[closed captions]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[translate]]></category>
		<category><![CDATA[what]]></category>

		<guid isPermaLink="false">http://www.mantaengie.com/?p=643</guid>
		<description><![CDATA[If you&#8217;ve ever played commentary mode, this text will ring a bell: &#8220;&#8230; In these cases, simply press your use key again to stop the commentary.  Please let me know what you think after you have had a chance to play. I can be reached at gaben@valvesoftware.com, and my favorite class is the spy. Thanks, [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve ever played commentary mode, this text will ring a bell:</p>
<blockquote><p>&#8220;&#8230; In these cases, simply press your use key again to stop the commentary.  Please let me know what you think after you have had a chance to play. I can be reached at gaben@valvesoftware.com, and my favorite class is the spy. Thanks, and have fun!&#8221;</p></blockquote>
<p>Most of us have probably heard of those online translators, but fewer still know how horrible they can be at conveying the right message. While I was digging through the TF2 GCFs I had the idea of translating a few localized phrases to English using <a href="http://translate.google.com">Google Translate</a>. The result&#8230;</p>
<blockquote><p>&#8220;&#8230;In this case, to use komenteori will stop pressing the key again. I&#8217;d appreciate comments on play after Lee Han. My e-mail address, and my favorite class gaben@valvesoftware.com is the mole. Thank you. Enjoy the adventure!&#8221;</p></blockquote>
<p>Kind of sounds like something out of a foreign spam mail. Read on, there&#8217;s a ton of these.<span id="more-643"></span><br />
<br />
All of Gabe&#8217;s opening commentaries were taken from their respective localized closed caption files, and put into Google Translate to be translated into English. Not all localized versions are posted here, since Google Translate actually converts some of them accurately, and that&#8217;s no fun.</p>
<p>closecaption_finnish.txt</p>
<blockquote><p>[Gabe Newell] Welcome to Team Fortress 2-game career. Nine years&#8217; development since we can only hope that the wait has been worth it. You can start point of the comment tähtäämällä floating comment icon and press the use key. Comment The point of stopping successfully tähtäämällä rotating point of the comment and pressing the key again. Some of the command points to take the game over the guidance to show you something special. In this case, you can stop the comment by pressing the use key. Once you have received the opportunity to play a game, tell me what you think about it. E-mail address is gaben@valvesoftware.com, and lempihahmoluokkani is a Spy. Thank you and have fun!</p></blockquote>
<p>closecaption_italian.txt</p>
<blockquote><p>[Gabe Newell] Welcome to Team Fortress 2. After nine years of development, we hope that it is worth it. To listen to the comments, put the puck on the symbol of the comment (suspended in mid-) and press the button IMMEDIATE FIRE. To stop the comment, put the viewfinder and press the rotary button again IMMEDIATE FIRE. Some comments may take control of the game in order to perform a demonstration. In this case, simply press the button to stop IMMEDIATE FIRE remarks. After playing send me your views. You can write me at gaben@valvesoftware.com, and my favorite class is the Spy. Thanks and enjoy!</p></blockquote>
<p>closecaption_japanese.txt</p>
<blockquote><p>[Gabe Newell] Team Fortress 2 Welcome. This work took nine years to develop. I hope that people would have been worth the wait. To hear the commentary is focused on the speech bubble icon &#8220;use item&#8221; key. To stop the commentary is focused on the speech bubble icon &#8220;use item&#8221; and press the key again. The explanation is, may control the game would be to give something to the players. If it is, &#8220;use item&#8221; to stop the description by pressing the key. I hope you tell us after the game. He is, gaben@valvesoftware.com. By the way, my favorite class is spy. So, just enjoy!</p></blockquote>
<p>closecaption_korean.txt</p>
<blockquote><p>[Gabe Newell] Team Fortress 2, Welcome to the world. Between the development at the end of nine years is a game worth waiting for I was born. To hear the node is floating in the air komenteori symbol komenteori jojunseon to use a press fit. To stop the rotation jojunseon komenteori node in the node, press the key again fit for use. Some important information to explain the komenteori node control to control the game. In this case, to use komenteori will stop pressing the key again. I&#8217;d appreciate comments on play after Lee Han. My e-mail address, and my favorite class gaben@valvesoftware.com is the mole. Thank you. Enjoy the adventure!</p></blockquote>
<p>closecaption_polish.txt</p>
<blockquote><p>[Gabe Newell] Welcome to Team Fortress 2. We worked on this game 9 years. We hope that you also think it was worth to wait. To activate the comment, Target sight with a placeholder for the game, then press Use. To stop the comment Target dative rotating symbol for comment, and press use. Some comments on the activated temporarily assume control of the game to show the detail more closely. In this case, simply re-press the use key to stop the comments. Once you play, write me about their experience. I am reachable at gaben@valvesoftware.com. By the way &#8211; my favorite class is spy. Thanks and good fun!</p></blockquote>
<p>closecaption_portugese.txt</p>
<blockquote><p>[Gabe Newell] Welcome to Team Fortress 2. After nine years in development, the wait will certainly worth it. To hear the contents of an icon, comment, put your sights on the floating symbol of comment and press the \ &#8220;use \&#8221;. To stop the comment, put your sights on the rotation icon and press the button \ &#8220;use \&#8221;. Some icons of comment may take control of the game in order to show you something. In these cases, just press the button \ &#8220;use \&#8221; to stop the comment. Give me your opinion when you have chance to play. You can contact me via the address gaben@valvesoftware.com. Incidentally, my favorite is the Spy. Thanks and enjoy!</p></blockquote>
<p>closecaption_russian.txt</p>
<blockquote><p>[Gabe Newell] Welcome to the game Team Fortress 2. We hope that the nine-year wait that cost. To listen to the commentary, mouse over the icon and click &#8216;main attack&#8217;. To stop the comment again your mouse over the icon and press the &#8216;main attack&#8217;. Sometimes the computer will take on the management of themselves, to show you something interesting. In this case, simply click &#8216;main attack is&#8217; to stop the story. Use the &#8216;Special skills&#8217; you can switch between the notes. Once you get acquainted with the game, write me about their experiences. Since I can be contacted at gaben@valvesoftware.com. My favorite class &#8211; a spy. Thanks &#8211; and good games!</p></blockquote>
<p>closecaption_schinese.txt</p>
<blockquote><p>[Gabe Newell] Welcome to &#8220;Team Fortress 2&#8243; world. After nine years of development, let us hope that the game found that the value of waiting. If you want to listen to comment on the content, please move the floating potential heart symbol on the comments, and then press the use key. If you want to comment on the content to stop listening to your heart to the quasi-rotating nodes, and then use the key once. Comment on the contents of some of the characteristics for the purpose of introducing the game, may temporarily control the game. If this happens, please use the button again, to stop player comments. In the game played, please share with me your own thoughts. You can send an email to: gaben@valvesoftware.com, my favorite is the espionage arm of the services. Thank you, Have fun!</p></blockquote>
<p>closecaption_tchinese.txt</p>
<blockquote><p>[Gabe Newell] Welcome to the &#8220;Jedi fortress 2&#8243; world. After nine years of research and development, I hope we can prove that the game is worth the wait. If you want to listen to comment on the content, please move the floating potential heart symbol on the comments, and then press the key you use. If you want to stop comment, please associate the heart of the nodes to rotate, and then use the key once. Some comments may be introduced to the game features, will temporarily control the game. If this happens, please use the button again, to stop comment. After you played the game, and I share your thoughts. Send e-mail: gaben@valvesoftware.com, my favorite is the espionage arm of the services. Thank you, have a good time!</p></blockquote>
<p>I can be reached at bobafett@galacticempire.com, and my favorite class is the bounty hunter.</p>
<p>closecaption_spanish.txt (Okay, I used portugese as the translate language on this one.)</p>
<blockquote><p>[Gabe Newell] Welcome to Team Fortress 2. After nine years of development, trust in the hopes that it tends deserved penalty. To listen to a commentary node, put the crosshairs on the symbol Floating del comentario pulsates and use the key. To un comentario holders, put the crosshairs on the node giratorio and beats of the new key to use. Some commentary nodes may take for the control of the game for mostrarte something. In those cases, vuelve a pulsar using the key holders to the commentary. Dime tu opinión después hayas had that opportunity to play. Puedes escribirme the gaben@valvesoftware.com. Por cierto, mi favorite class is the Spy. Gracias, y ¡diviertas you!</p></blockquote>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Valve actually implementing RPG-style items in TF2?</title>
		<link>http://www.mantaengie.com/2009/04/21/valve-actually-implementing-rpg-style-items-in-tf2/</link>
		<comments>http://www.mantaengie.com/2009/04/21/valve-actually-implementing-rpg-style-items-in-tf2/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 10:23:04 +0000</pubDate>
		<dc:creator>EvilDaed</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[fortress]]></category>
		<category><![CDATA[team]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[what]]></category>

		<guid isPermaLink="false">http://www.mantaengie.com/?p=477</guid>
		<description><![CDATA[Team Fortress 2 just received a patch yesterday, and amongst all the bullet points in the notes, two of them stand out. Can you see which ones I&#8217;m talking about? Game Changes Reworked the character loadout screens to support future features Added the ability for players to permanently delete items from their inventory using the [...]]]></description>
			<content:encoded><![CDATA[<p>Team Fortress 2 just received a patch yesterday, and amongst all the bullet points in the notes, two of them stand out. Can you see which ones I&#8217;m talking about?</p>
<blockquote><p>
<strong>Game Changes</strong></p>
<ul style="margin-bottom: 0px; padding-bottom: 0px;">
<li>Reworked the character loadout screens to support future features</li>
<li>Added the ability for players to permanently delete items from their  inventory using the new Backpack menu. This does not reset achievements. Once an  item has been deleted it can never be re-earned</li>
<li>Added the ability for players to reset their player stats using the Reset  Stats button on the Stats menu. This does not reset achievements</li>
<li>Added a &#8220;player_teleported&#8221; game event that is sent when a player is  teleported</li>
<li>Updated cp_junction_final to score per-capture instead of per-round. This  fixes the map not working correctly with Tournament mode and the stopwatch</li>
<li>Scouts now drop the flag if they&#8217;re carrying it when they start phasing</li>
</ul>
</blockquote>
<p>&nbsp;</p>
<p>From the looks of it we&#8217;ll be getting randomized weapons with variable attributes. <a href="http://www.ubercharged.net/2009/04/21/a-look-at-tf2%E2%80%99s-soon-to-be-used-content-part-25/">Ubercharged.net</a> already has more on this in their newest post. Right now we can&#8217;t really draw conclusions to how this will all work out, so we&#8217;ll just have to wait and see to find out what Valve is up to.</p>
<p>And about that second line&#8230;I understand that in the future you might want to get rid of items that you don&#8217;t need, but why put in the delete feature right now when all you&#8217;ve got are unlocks that you can earn only once?</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Pyros, now with more gender confusion.</title>
		<link>http://www.mantaengie.com/2009/03/27/pyros-now-with-more-gender-confusion/</link>
		<comments>http://www.mantaengie.com/2009/03/27/pyros-now-with-more-gender-confusion/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 15:12:39 +0000</pubDate>
		<dc:creator>EvilDaed</dc:creator>
				<category><![CDATA[Offbeat]]></category>
		<category><![CDATA[pyro]]></category>
		<category><![CDATA[rainbow]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[what]]></category>

		<guid isPermaLink="false">http://www.mantaengie.com/?p=446</guid>
		<description><![CDATA[&#160; No comment. More on this on Zjildon&#8217;s original video page.]]></description>
			<content:encoded><![CDATA[<p><center><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/jgChL55hCBw&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jgChL55hCBw&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></center>&nbsp;</p>
<p>No comment. More on this on Zjildon&#8217;s original <a href="http://www.youtube.com/watch?v=jgChL55hCBw">video page</a>.</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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