22May
Offbeat. Posted by EvilDaed @ 5:04 pm
New weapons axe and machete thing yadda yadda.
Two things bother me here. I distinctly recall Valve saying they didn’t want the medic’s poison mechanic from TFC because they were avoiding degenerative mechanics. Well the new shiv sure bleedin’ looks like poison to me.
Second thing is that I’m never getting any new weapon drops and I don’t have spares to craft. Dammit Gabe.
Yep, not much happening right about now.
Tags: community, tf2, weapons
18Mar
News. Posted by EvilDaed @ 11:02 pm
A TF2 update just rolled out, following a string of unknown items drops reported yesterday. While the patch notes were relatively uninteresting, the community hats and weapons included got found pretty much right away. The three new weapons are:
- The Dalokohs bar – Heavy lunchbox, adds +50% max hp for 30 seconds.
- The Pain Train – Demo/Soldier melee, adds +1 capture speed while increasing damage received from bullets by 10%
- The Homewrecker – Pyro melee, 200% damage against buildings, -25% damage against players.
There’s also several new hats.
Tags: hats, tf2, update, weapons
22Oct
Games, Guide. Posted by MiniMan @ 9:41 am
Alright, ever since Valve decided to award each class with new weapons the internet has been springing with ideas for their favorite class. Some serious ideas, some not so serious but most of them aren’t exactly the best ideas. I would go as far to say they’re silly. Why is this? Because people seem to think the way you make a new weapon is give it a good side and a bad side to even it out and voila! New weapon! But this is not the way Valve does it despite what most may think. So for those of you too lazy to look into how Valve thinks of new ideas and puts them into play, I will explain to the best of my abilities and maybe one day you will have a good idea that Valve may actually like when they decide to do a second round of new weapons. Continue reading »
Tags: demoman, Guide, idea, new, think, weapons
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