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  • 19Jan
    News. Posted by EvilDaed @ 8:29 pm 2 Comments

    Community Fortress has an interview featuring none other than our favorite dev Robin Walker. Some tasty info is leaked, such as an upcoming optional lobby system for competitive TF2, tweaks to the item drop system to prevent or hamper idling, and others.

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  • 21Jan
    News. Posted by EvilDaed @ 6:47 pm Comments Off

    The chaps over at The Escapist have posted an interview with Robin Walker, one of the original Team Fortress developers. A lot of interesting things in that article, including talk about the spy disguises getting an overhaul, new gamemodes, engineer sentry changes, and more.

    We’ve got several new class designs floating around, some of which we like a lot, but right now we’re focusing on the broadening of our existing classes through the addition of the unlockables,

    It’s good to see that the main problem with the spy’s disguise is being addressed, anyone who has played since TF2 went live on Steam can see the way the spy has changed over time. There’s also talk about implementing new classes if feasible, but they first want to nail down the class upgrades. In my opinion, new classes simply shy away from the original TF concept, but considering Valve’s tendency to get things right, we could actually see a new class that can have a balanced role on the battlefield in the future.

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