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  • 28May
    Offbeat. Posted by EvilDaed @ 12:44 pm 6 Comments

    Besides the fact that it makes a lot of TF2 players angry, what with all the duplicate unlocks everyone’s getting, the new system is also wasteful in terms of energy.

    I counted roughly 350 achievement_idle rooms at 3:00 PM today, most of which were full and had probably on average 12 people in each room. That’s an estimated 4200 people who are in these game rooms idling, doing absolutely nothing but leaving the computer on to gain achievements in most cases. If each one of those people were to commit 24 hours to letting their computer idle that would equal $3,113.11 worth of electric according to my figures. That’s in a single day, but what if users were to idle for a full week? Well that would cost them $21,791.75 over seven days.

    I think everyone would have been better off if Valve just stuck with the old system for this update, and worked out the kinks in the new system while everyone was enjoying their earned unlocks.

    Two patches and the random drop generator is still horrible. Where the hell is my huntsman?

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  • 20Feb
    News. Posted by EvilDaed @ 11:28 am 9 Comments

    It appears that the Russian site HL-Inside somehow managed to get a hold of the officially unreleased achievement descriptions. While the page is in Russian, you can use google translate to get an idea of what each achievement is all about. Or view an alternate translation on the forums here.

    Edit: Then again, Valve decided to go ahead and post the official achievement descriptions a several hours after the leak. Looking over them, it seems that the last scout unlock will be called the “Force-A-Nature”

    There is also talk about the scout unlock being a breech-loaded shotgun with kickback. The kickback sounds strong enough to allow you to triple-jump.

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