Well, a recent patch came out and they finally fixed that one bug that slipped under the radar since the spy update.
- Fixed a case where the Spy could start taunting and cloak at the same time
Sad that they went to town on it with an axe, I really loved this bug. Other changes include CSS beta tweaks like actually being able to see on dust and a supposed engine crash fix.
They also buffed the pyro just a little bit, his flamethrower does 10% more damage and afterburn has been reverted to 10 seconds. His flaregun also crits burning enemies at longer ranges. Exactly how long? Well, I’ve tested it a bit and found it to crit past roughly 800 units. That’s around one and a half granary containers or most of the 2fort bridge. Also, a flaregun crit does 90 damage, while a minicrit does around 40.
Besides the fact that it makes a lot of TF2 players angry, what with all the duplicate unlocks everyone’s getting, the new system is also wasteful in terms of energy.
I counted roughly 350 achievement_idle rooms at 3:00 PM today, most of which were full and had probably on average 12 people in each room. That’s an estimated 4200 people who are in these game rooms idling, doing absolutely nothing but leaving the computer on to gain achievements in most cases. If each one of those people were to commit 24 hours to letting their computer idle that would equal $3,113.11 worth of electric according to my figures. That’s in a single day, but what if users were to idle for a full week? Well that would cost them $21,791.75 over seven days.
I think everyone would have been better off if Valve just stuck with the old system for this update, and worked out the kinks in the new system while everyone was enjoying their earned unlocks.
Two patches and the random drop generator is still horrible. Where the hell is my huntsman?
There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador. It has the ammo count of a revolver and the pinpoint accuracy of a sniper rifle, even at long range. (But remember, a gun that packs this much heat needs to cool off between shots, so make every shot count.)
With its rosewood grip and likeness of your enemy’s mother (please send photo) engraved on the barrel, the Ambassador is eight motherloving pounds of steel your enemies won’t want to negotiate with.
Okay…so it’s a revolver that dishes out more hurt but needs to cool down between shots.
Well, this one certainly took us by surprise as it only has been up on the Official TF2 blog a day or two ago, and I haven’t heard of it until it came up on steam.
The Engineer’s teleporters can now be upgraded to level three. It will recharge faster the higher level it is
The Engineer’s dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
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