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  • 04Jan
    Sitenews. Posted by EvilDaed @ 4:03 pm 1 Comment

    I’m going to release a new simple mod for the Direct Hit, as the sound was annoying me, and it just didn’t feel right.

    The real reason why this post is up, however, is the debut of the new mod vault. There you can find pretty much every mod that I’ve released on the net.

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  • 23Dec
    Mods. Posted by EvilDaed @ 9:18 am 3 Comments

    We’ve been so busy playing Melee Clusterfu– Team Fortress 2 that we forgot to write up new updates on the site.

    Nothing much to report, well, maybe except the fact that eyelander demomen REALLY have it easy with all the soldiers that do not switch to their shotgun to take them down.

    Also, I’ve made the Direct Hit sound like the Quake 3 rocket launcher. The original sounded like scrap metal banging together so I changed it up a little bit.

    Update: Doesn’t warrant an article of it’s own, but I’ve updated those critkill notices too.

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  • 18Dec
    News. Posted by EvilDaed @ 9:29 pm 4 Comments

    I’m not going to go into details about the update, since everyone’s probably know what each class got what and such. Let’s do a bit of research. For instance, I thought the damage and speed of the equalizer increases exponentially as you lose health, when, as you can see below, this is not the case.

    equalisurr

    While at full health your equalizer does 32 damage, at 1hp it does 161. Your speed doesn’t increase smoothly, it goes up in steps every 40 hp lost. The damage seems to increase by roughly 6.5 per 10 hp lost.

    The demoman gets a 15hp and 22unit speed boost per head chopped off, capped at 4 heads. After one head cut you’ll be running as fast as a normal class, and after two, you’re running 4 units faster than the medic’s 320 speed.

    While both new taunts do 500 damage, the demoman’s taunt doesn’t hit multiple people. At least you can do it multiple times, though.

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  • 16Dec
    Games, News. Posted by spuzman @ 10:41 pm 9 Comments

    Yes. Yes, yes, yes. If you’ll notice, it strongly resembles that drawing from the chalkboard (look below). Called it! Well, someone else called it and I re-posted it.

    Also, the comic continues. The soldier’s name is “Jane Doe?”

    And an another free weekend! Invite all your friends! Demonstrate to them firsthand the awesomeness that is TF2!

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  • 13Dec
    Games, News. Posted by spuzman @ 7:06 am 13 Comments

    Well, the WAR continues into another two days. The current tally has soldiers leading by 218,999 kills. Exciting!

    But not as exciting as the revelation of the long awaited CRAFTING SYSTEM! Finally, your eight Razorbacks will be useful for SOMETHING.

    The system seems pretty simple: certain combinations of items will craft certain other items. Apparently, there will be ‘blueprints’ everyone will get right away (I’m guessing for the normal unlocks as opposed to hats) describing what combinations to use for some items. Others, however, will have to be worked out on your own (well, really, you plus the entire TF2 community).

    Also, a propaganda contest for which the reward is a unique (!!!) item and a continuation of the Announcer comic which follows Saxton Hale. Speaking of Saxton, who is that in the middle of the crafting page?

    saxton

    Edit: As Melon pointed out, there is this “secret” mail-in order form for some commemorative plates (which includes a fake P.O. box, don’t bother mailing anything). Also, from the chalkboard in the most recent WAR newspaper:

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  • 11Dec
    News. Posted by EvilDaed @ 8:23 am 7 Comments

    So now demomen and soldiers killing eachother is a tracked activity. The side that gets the most kills on the other wins an extra unlock. Thus, both classes will get the three usual update items plus an extra to the side that wins.

    I don’t know about you, but I’ll be staying away from TF2 at the moment.

    Update: The kills have been tallied up:

    Wake me up when they reveal the unlocks.

    Wake me up when they reveal the unlocks.

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