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  • 26Aug
    News. Posted by EvilDaed @ 12:07 am 10 Comments

    New official TF2 blog post up. Main point? It’s about a hat describing contest. Yeah, I’m not touching this subject. There’s also the soldier receiving a couple of cosmetic items for those who preordered Worms Reloaded. But if you already did that, you should be playing it right about now.

    Now time for a small rant. Actually, hit the jump, I don’t think this is related and I shouldn’t throw walls of texts at you, but anyone that has a paypal account should give it a read. Continue reading »

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  • 15Apr
    News. Posted by EvilDaed @ 8:03 pm 14 Comments

    New blog post, big picture in the front, heavy and pyro wearing new hats. This means they added new hats into the game right?

    To celebrate the release of The Penal Zone, the first episode in Sam & Max’s new adventure, The Devil’s Playhouse, the Telltale team has provided us with some awesome TF2 items. We’re going to give them out to everyone who buys The Penal Zone in the next week.

    Okay Valve, that’s not funny, don’t do that.

    They also nerfed the equalizer. At 200hp you’re still doing the damage you used to do, but now you do 113 damage at 1hp. Speed remains unchanged. Fun is in decline.

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  • 08Apr
    News. Posted by EvilDaed @ 7:49 pm 3 Comments

    Hey, some activity.Valve finally seems to have noticed the wonderful creations the community has been putting out lately, so they’re finally giving some recognition in their latest blog post.

    Head on over there, there might be a few things you’ve missed, like that reproduction of those rather embarassing scout mom photos.

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  • 05Aug
    News. Posted by EvilDaed @ 4:39 pm Comments Off

    At least from my perspective. The official blog’s been updated, and the main thing that stands out is:

    …We’ve decided to go ahead and release the source behind all the player character models, as well as associated animations. We hope this will make it much easier for custom modellers to design new character models, and for machinima makers to have more control over how characters animate in their movies. Look for that SDK update in the next week or so.

    One of my main pains with TF2 was how hard it was to even start getting into custom animations and the like. Hopefully they’ll include some nifty instructions on how to properly compile any edits so at least simple modifications to the models won’t make them show up as freaks of nature.

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  • 14May
    News. Posted by EvilDaed @ 9:28 am 6 Comments

    As with most updates, the sniper unlocks will be bundled along with a trio of new maps. The double payload map called Pipeline, and the fancy arena maps called Sawmill and Nucleus.

    Sawmill seems to be the most interesting of the bunch, as it’s the first map we’ve seen that has a rain effect. It will also feature environmental hazards.

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  • 12May
    News, Videos. Posted by EvilDaed @ 8:21 pm 7 Comments

    Pinning corpses to walls as the sniper? I think that this update will really be fun.

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  • 17Apr
    News. Posted by EvilDaed @ 12:33 pm 4 Comments

    Valve posted a new official blog entry earlier, detailing how spawn waves will work in L4D’s new survival mode. Another interesting tidbit of info is the one saying the new update will be out next week. Then again this is valve time we’re talking about.

    Tank spawn time...zero seconds? Oh dear.

    Tank spawn time...zero seconds? Oh dear.

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  • 02Apr
    News. Posted by EvilDaed @ 11:36 pm 10 Comments

    No, we’re not talking about the April Fools joke that was posted a couple of days ago, a new official blog post has shown up stating that the sniper will be the next class to receive an update.

    I don’t know about you, but I’ll be dreading the day that update hits the tubes. Fighting a couple of decent snipers on some maps is annoying enough!

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