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  • 30Aug
    News. Posted by EvilDaed @ 12:25 pm 5 Comments

    A nice mod came out recently. Nightmare House 2 is a horror mod for the source engine that’s not really about nightmares. There is a house in it, though. I tell ya, if you liked FEAR you’re going to love this. There’s some absolutely mindfucking moments in the game.

    My only complaint is that it kind of steals a few cliches from FEAR and Condemned. And a few scares you’ll just see coming from a mile away. But hey, don’t let that prevent you from playing the game. Download that shit now.

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  • 23Jul
    News. Posted by EvilDaed @ 10:10 pm 2 Comments

    If you’ve played a lot of GoldSrc mods you surely must’ve heard about Firearms. If not, think of CS style gameplay without the round/bomb game modes and a lot more realism. From what I remember years ago the idea is you’d have a lot of guns, fun loadouts, and an interesting damage system. You also had perks which allowed you to splint broken legs or fire mortars at targets designated by teammates. A bit more complex than your average shooter, but I enjoyed that complexity.

    The last things I recall from it’s sequel, Firearms Source, were the model showcases, probably before any actual code was put down. I thought the mod just lost momentum and got forgotten (like some other mod I wish had made the cut), but today I was surprised by this video.

    It’s free, it’s out, so it’s worth a shot. Go get the mod now.

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  • 12Jul

    Uh.

    Mods. Posted by EvilDaed @ 9:17 pm 7 Comments

    I think I had a good idea of what to write today but that seems to have flown out the window. Guess I’ve been playing too much TF2, even though the engie update’s already getting a bit boring for me.

    But on the other hand I updated the crit kill notices thing to work with the engie update. I’d link it on FPSB too but it seems to be down right now. You can still get it off here though.

    Oh yes, the comments reminded me that not surprisingly the polycount winners haven’t been announced yet. I’m calling Saturday, any takers?

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  • 13Feb
    News. Posted by EvilDaed @ 7:54 am 1 Comment

    A new version of Pirates, Vikings and Knights  is out, and you’ve got no reason to just sit there and not play it. I mean, there’s Pirates, there’s Knights, there’s Vikings too, there’s a ton of fun game modes which are made even better thanks to the asymmetric teams, the melee system is actually done right (there’s no wussy autoaim stun bullshit ala AVP3), and the maps are great. I don’t know if it’s still in, but I remember having tons of TDM fun in an ancient mayan looking ruin filled with traps and dangers.

    And to top it off, it’s also free. Get downloading ye scurvy dog.

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  • 23Dec
    Mods. Posted by EvilDaed @ 9:18 am 3 Comments

    We’ve been so busy playing Melee Clusterfu– Team Fortress 2 that we forgot to write up new updates on the site.

    Nothing much to report, well, maybe except the fact that eyelander demomen REALLY have it easy with all the soldiers that do not switch to their shotgun to take them down.

    Also, I’ve made the Direct Hit sound like the Quake 3 rocket launcher. The original sounded like scrap metal banging together so I changed it up a little bit.

    Update: Doesn’t warrant an article of it’s own, but I’ve updated those critkill notices too.

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  • 30Nov
    Mods. Posted by MiniMan @ 6:53 pm 3 Comments

    So I’ve been working on some minor sound mods for L4D2 and I may make more. I may even try to make a whole pack for a Special Infected. But for now, it’s just small subtle things. Here are the download links.

    To see how these soundmods work you can check my Youtube account. For the videos. If you don’t want to look through my videos to find them well then here they are alright?

    And yes two soundmods are not available for download. The Final Fantasy Fanfare Healing and the WOOP WOOP sound alarm. This is because the WOOP WOOP alarm decided to break for some reason and in game it just plays once and never again. The Final Fantasy one is fine and if people want it I shall upload it.

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  • 27Nov
    Mods. Posted by EvilDaed @ 12:00 am 3 Comments

    Here’s a couple of L4D2 soundmods released recently. First one by me, simply makes the charger use the heavy’s lines. Incredibly exciting and complex, I know.

    Next up, another Charger soundpack, this one making the charger echo Leeroy Jenkins famous battlecry across the landscape. This one’s by Jackvancouver.

    Install instructions included in the readme file.

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  • 21Oct
    News. Posted by KayRule @ 10:32 am 3 Comments

    For those of you who don’t check the Left 4 Dead blog too often, and none would blame you, Erik Johnson posted on the 13th explaining that Gabe Newell and him had returned from their trip over in Australia. The visitation, for those who don’t keep up to date with the Valve news, was to test out Joe W-A’s Left 4 Dead campaign, after a few joke e-mails between the parties resulted in Joe W-A’s community forking over $3000 in under 48 hours.

    The blog post explained that Valve was unable to actually make the contributors pay for their ticket, and instead donated the $3000 to Child’s Play, a video game based charity organization. However, they still counted the contributors donations in a pretty long image, showing the contributor’s name, amount and the distance that amount got them. The chart can be found by clicking the image below:

     

    Pictures from the trip, as well as videos and information can be found on the Fly Gabe Newell blog set up by Joe W-A.

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  • 26Sep
    Mods. Posted by EvilDaed @ 11:14 pm 4 Comments

    Here’s a new one I managed to polish up for a public release. It’s nothing big, but I’ve got more stuff on the way.

    rendersike

    Fat got my tongue.

    The clientside version can be found here, or at FPSBanana.

    The serverside version that is used with the sourcemod equipment manager can be downloaded here.

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  • 16Sep
    Mods. Posted by EvilDaed @ 9:05 pm 5 Comments

    I got this idea off here. Anyway, install instructions included in the readme, enjoy.

    You wouldn't hit this harmless looking heavy now, would you?

    You wouldn't hit this harmless looking heavy now, would you?

    The clientside replacement version is available here or at FPSBanana.

    The serverside version that’s used with the sourcemod equipment plugin can be downloaded here.

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