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  • 07Oct
    News. Posted by EvilDaed @ 12:36 am 6 Comments

    I’m thinking most of you readers already have L4D2, but just in case, Valve’s running an offer where both L4D games are 66% off. Anyone who orders or already has L4D2 will get a skillet and an Ellis hat in TF2 the following days.

    Speaking of which, a pretty bad patch came around. I’ll spare you the bother of reading the wall of text, and tell you that the Sydney Sleeper ain’t so much of a railgun anymore. It won’t randomly crit anymore, and it won’t pierce through enemies. The sandvich is re-nerfed after it used to instantly recharge again, and there’s a lot of other small bug fixes/cosmetic changes. Funnily enough the Shortstop remains untouched in terms of balance.

    Now correct me if I’m wrong, but wasn’t everyone more interested in solving the set bonus situation and actually getting decent crafting recipes for the new Polycount items? They had to go make the new sniper weapon un-fun too. Heaven forbid enemies actually overlap on your screen so you can hit both of them, that just happens way too often and it totally breaks the game.

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  • 05Oct
    News. Posted by EvilDaed @ 8:16 pm 4 Comments

    The Sacrifice is out for L4D and L4D2, but don’t forget to check out the last part of the comic as well.

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  • 02Oct
    News. Posted by EvilDaed @ 11:44 pm 3 Comments

    So The Sacrifice is coming out October 5th. New achievements, new mutations, and exploding barrels!

    Related to TF2 now, the polycount hats that you need for set bonuses are soon going to be craftable, Robin says. They’re going to be available through a special recipe – ‘something like two refined metal and a class token’. Oh, and the taunt glitch that got bombed out, apparently that wasn’t intended. They’re looking into things trying to re-implement the bug. Just another day at Valve.

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  • 23Aug
    News. Posted by EvilDaed @ 12:29 pm 9 Comments

    Alright what’ve we got. The Sacrifice, the new DLC campaign for L4D and L4D2. In addition to the campaign where one player will have to take one for the team, Valve will also retrofit No Mercy to work with L4D2, and they’ll release a nice online comic too. This comes out in October.

    I don’t recall if Portal 2 Co-op was announced in the past, but Valve’s release a nice little trailer for it on youtube.

    This isn’t news, but some guy hacked up a trombone and fitted it with some incendiary equipment. Okay, the flamethrower trombone is cool but am I the only one that feels nervous when he turns it on in his room near all those easily combustible materials?

    Oh, and a random item generator. It churns out some really underpowered stuff, we know.

    EDIT: Oh, you silly racing fans. The heavy ain’t a truck.

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  • 02Jun
    Offbeat. Posted by EvilDaed @ 6:07 pm 10 Comments

    Isn’t it a bit counterproductive to only have a few items pop up every time the item cap resets every late wednesday? This new item drop idea did stop most idlers from idling (for some fucked up reason people still do it), but I feel that people that care more about items and hats will stop playing for the rest of the week after they’re certain they hit the item cap.

    Valve also announced that Portal 2 won’t be at E3 this year, but they do have a surprise in store for us. It’s probably that Midnight Riders DLC for L4D2 that was hinted at a while ago.

    As for me, I’ll just be right here getting stressed out by upcoming exams.

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  • 22Apr
    Offbeat. Posted by EvilDaed @ 12:24 pm 12 Comments

    L4D2 spoilers. I told you this would happen. Everyone should don their TF2 Bill hat on 4/22 as a sign of remembrance.

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  • 20Apr
    News. Posted by EvilDaed @ 8:04 pm 3 Comments

    Remember that fake engie update posted a while back? A video’s been released showing the Amplifier sort of working ingame. Wonder when this will be downloadable for server admins in Sourcemod script form…

    Also, I seem to have missed a recent L4D2 blog post detailing achievements and a number of new gameplay mechanics. This new campaign just seems to get better and better.

    EDIT: And an hour or two later, Valve drops a significant change to the drop system. More details on their blog. Idling will be a lot less useful now, and everyone that isn’t obsessed about models in a video game will now receive them more frequently. About time.

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  • 29Mar
    News. Posted by EvilDaed @ 7:02 pm 5 Comments

    Remember when The Passing was scheduled to come out this March? Well, I don’t see any DLC anywhere, so I guess valve time wins again.

    In the meantime, distract yourself with this rather well made fan-made engie update.

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  • 20Mar
    News. Posted by EvilDaed @ 9:33 pm 7 Comments

    While ‘The Passing’ will be available for both L4D2 and L4D1, it seems they’ll kill off one of the old cast members by the time you’re done with it. If you’re playing L4D1, you’ll have to choose which team member to leave behind. But if you’re playing L4D2, the character that dies off will actually be the true choice.

    Predicted spoilers? I’m seeing Bill kicking the bucket, seeing as there’s rumors of his voice actor going AWOL.

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  • 20Feb
    Mods. Posted by EvilDaed @ 10:45 am 4 Comments

    I’ve updated the Johnny Bravo tank soundpack to work with L4D2. That’s all. :I

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