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  • 17Oct
    Offbeat. Posted by EvilDaed @ 9:53 pm 7 Comments

    There’s a silly bug going around where you can break engie animations by taunting and picking up one of your buildings in a split second. The engie then starts firing his weapon from his shoulder, pointing it in some painful looking direction. Oh, and you can build loads of sentries again.

    Also, I wonder who was in charge of managing The Sacrifice? The ending really felt duct taped on at the last minute. I mean, this guy got everything looking right, and he isn’t even getting paid.

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  • 07Oct
    News. Posted by EvilDaed @ 12:36 am 6 Comments

    I’m thinking most of you readers already have L4D2, but just in case, Valve’s running an offer where both L4D games are 66% off. Anyone who orders or already has L4D2 will get a skillet and an Ellis hat in TF2 the following days.

    Speaking of which, a pretty bad patch came around. I’ll spare you the bother of reading the wall of text, and tell you that the Sydney Sleeper ain’t so much of a railgun anymore. It won’t randomly crit anymore, and it won’t pierce through enemies. The sandvich is re-nerfed after it used to instantly recharge again, and there’s a lot of other small bug fixes/cosmetic changes. Funnily enough the Shortstop remains untouched in terms of balance.

    Now correct me if I’m wrong, but wasn’t everyone more interested in solving the set bonus situation and actually getting decent crafting recipes for the new Polycount items? They had to go make the new sniper weapon un-fun too. Heaven forbid enemies actually overlap on your screen so you can hit both of them, that just happens way too often and it totally breaks the game.

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  • 05Oct
    News. Posted by EvilDaed @ 8:16 pm 4 Comments

    The Sacrifice is out for L4D and L4D2, but don’t forget to check out the last part of the comic as well.

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  • 29Sep
    News. Posted by EvilDaed @ 12:01 am 4 Comments

    I don’t know about you, but I’m loving how the L4D comic is turning out. Part three’s already up, and the final part is coming around in about a week.

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  • 14Sep
    News. Posted by EvilDaed @ 10:07 pm 6 Comments

    Official L4D comic up. Jesus christ does Bill look weird.

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  • 20Mar
    News. Posted by EvilDaed @ 9:33 pm 7 Comments

    While ‘The Passing’ will be available for both L4D2 and L4D1, it seems they’ll kill off one of the old cast members by the time you’re done with it. If you’re playing L4D1, you’ll have to choose which team member to leave behind. But if you’re playing L4D2, the character that dies off will actually be the true choice.

    Predicted spoilers? I’m seeing Bill kicking the bucket, seeing as there’s rumors of his voice actor going AWOL.

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  • 14Dec
    News. Posted by EvilDaed @ 10:40 pm 1 Comment

    A L4D2 DLC campaign was announced recently, and the main focus of it is the return of the old survivors. This is great news for the fans who really connected with the original cast. The new campaign is called “The passing”, and it’s set in a small rural town in Georgia, featuring one new uncommon infected, one new melee weapon, one new firearm, and a new co-op mode.

    What I’m wondering is how big this expansion will be. You’ve probably heard how each survivor has over one thousand voice lines, so there’s going to be some downloading to do. Also, pricing hasn’t been announced yet, but PC players can expect it to be free.

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  • 02Dec
    Games, Mods. Posted by KayRule @ 4:22 pm Comments Off

    The guys over at L4Dmods have started cracking on custom Melee weapons, which the game supports surprisingly well. This only works with Melee weapons.

    Very simple and temporary tutorial.

    Riot Shield Mod, using scrapped melee weapon models, when Locally Hosting or Playing as Singelplayer, it has a chance to show up in all games.

    Note: While looking through the models myself I found an unused w_didgeridoo.mdl, currently working on a weapon mod to see what that is.

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  • 10Nov
    News. Posted by EvilDaed @ 2:29 pm 2 Comments

    L4D got updated a while ago. Let’s see…

    • Fixed a crash related to a Crash Course achievement
    • Fixed an issue were bots and computer controlled special infected were being reported via “View Game Info”
    • Added Team Versus 4 on 4 competitive matchmaking

     
    The most significant change here is the new matchmaking search mode. Which is funny because IT DOESN’T REALLY WORK PROPERLY AT ALL.

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  • 07Nov
    Offbeat. Posted by MiniMan @ 2:38 am 1 Comment

    Yeah well the pre-orders alone are 4x more than the first Left 4 Dead’s preorders. Further adding to the puns surrounding Left 4 Dead.

    Heh…FOUR times more than Left FOUR Dead Hah Hah

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