19Jan
Videos. Posted by EvilDaed @ 8:43 pm
By Jove, a new video!
A few comments on it, I guess. I started making the video before New Years, but I forgot why I kept delaying it over and over. You’ll notice that the demoman still had 100hp when he equipped it back then, and I sort of liked that. Now with the new change the demo effectively starts with 87 hp, but he takes half falling damage. It’s like they promote bad jumps instead of giving folks an incentive to use controlled, low angle jumps.
Well, it’s not like you get a good k/d with this setup anyway. You can substitute the sticky launcher for the jumper, since after you splode your nade you’ll want to get back to base soon anyway. It’s all good fun either way.
Tags: caber, demoman, tf2, video
23Dec
Mods. Posted by EvilDaed @ 9:18 am
We’ve been so busy playing Melee Clusterfu– Team Fortress 2 that we forgot to write up new updates on the site.
Nothing much to report, well, maybe except the fact that eyelander demomen REALLY have it easy with all the soldiers that do not switch to their shotgun to take them down.
Also, I’ve made the Direct Hit sound like the Quake 3 rocket launcher. The original sounded like scrap metal banging together so I changed it up a little bit.
Update: Doesn’t warrant an article of it’s own, but I’ve updated those critkill notices too.
Tags: demoman, direct hit, mod, soldier, tf2
18Dec
News. Posted by EvilDaed @ 9:29 pm
I’m not going to go into details about the update, since everyone’s probably know what each class got what and such. Let’s do a bit of research. For instance, I thought the damage and speed of the equalizer increases exponentially as you lose health, when, as you can see below, this is not the case.

While at full health your equalizer does 32 damage, at 1hp it does 161. Your speed doesn’t increase smoothly, it goes up in steps every 40 hp lost. The damage seems to increase by roughly 6.5 per 10 hp lost.
The demoman gets a 15hp and 22unit speed boost per head chopped off, capped at 4 heads. After one head cut you’ll be running as fast as a normal class, and after two, you’re running 4 units faster than the medic’s 320 speed.
While both new taunts do 500 damage, the demoman’s taunt doesn’t hit multiple people. At least you can do it multiple times, though.
Tags: demoman, soldier, tf2
13Dec
Games, News. Posted by spuzman @ 7:06 am
Well, the WAR continues into another two days. The current tally has soldiers leading by 218,999 kills. Exciting!
But not as exciting as the revelation of the long awaited CRAFTING SYSTEM! Finally, your eight Razorbacks will be useful for SOMETHING.
The system seems pretty simple: certain combinations of items will craft certain other items. Apparently, there will be ‘blueprints’ everyone will get right away (I’m guessing for the normal unlocks as opposed to hats) describing what combinations to use for some items. Others, however, will have to be worked out on your own (well, really, you plus the entire TF2 community).
Also, a propaganda contest for which the reward is a unique (!!!) item and a continuation of the Announcer comic which follows Saxton Hale. Speaking of Saxton, who is that in the middle of the crafting page?

Edit: As Melon pointed out, there is this “secret” mail-in order form for some commemorative plates (which includes a fake P.O. box, don’t bother mailing anything). Also, from the chalkboard in the most recent WAR newspaper:

Tags: demoman, soldier, tf2, update, war
11Dec
News. Posted by EvilDaed @ 8:23 am
So now demomen and soldiers killing eachother is a tracked activity. The side that gets the most kills on the other wins an extra unlock. Thus, both classes will get the three usual update items plus an extra to the side that wins.
I don’t know about you, but I’ll be staying away from TF2 at the moment.
Update: The kills have been tallied up:

Wake me up when they reveal the unlocks.
Tags: demoman, soldier, spam, tf2, update
22Oct
Games, Guide. Posted by MiniMan @ 9:41 am
Alright, ever since Valve decided to award each class with new weapons the internet has been springing with ideas for their favorite class. Some serious ideas, some not so serious but most of them aren’t exactly the best ideas. I would go as far to say they’re silly. Why is this? Because people seem to think the way you make a new weapon is give it a good side and a bad side to even it out and voila! New weapon! But this is not the way Valve does it despite what most may think. So for those of you too lazy to look into how Valve thinks of new ideas and puts them into play, I will explain to the best of my abilities and maybe one day you will have a good idea that Valve may actually like when they decide to do a second round of new weapons. Continue reading »
Tags: demoman, Guide, idea, new, think, weapons
17Feb
News. Posted by EvilDaed @ 11:15 am
TF2 got updated, and as you might have expected, it’s not the scout update we’ve all been waiting for.
Team Fortress 2
- Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
- Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
Continue reading »
Tags: demoman, nerf, tf2, update
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