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  • 19Aug
    Offbeat. Posted by EvilDaed @ 9:28 pm 4 Comments

    Alright, first a bit of news. Here’s another Robin Walker interview. It’s about gameplay, balance, stuff like that. Robin reveals he’d like to do something like the TF2 beta you’ve heard about here and there with all the prototype weapons and stuff, but on a wider scale. That and they’re thinking of nerfing Natascha.

    Now, have this vid I had a ton of fun collaborating on.

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  • 14Aug
    Offbeat. Posted by EvilDaed @ 11:31 pm 5 Comments

    Video of the now. Enjoy 10 minutes of some guy going crazy on the mic.

    EDIT: Actually, have another one. Can’t see it because of some ass backwards music group? Have a mirror.

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  • 11Aug
    Offbeat. Posted by EvilDaed @ 7:52 pm 5 Comments

    I’m back, here’s a few things I’ve noted in the past week.

    Valve is most likely making a DotA clone. Because the other two clones aren’t enough.

    Then just as I back, Robin gets interviewed by PCgamer, and he reveals the polycount update will be coming out with item trading and a new game mode. Next month. Blast.

    I guess we’ll just have to stare at some videos while we wait.

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  • 01Aug
    Offbeat. Posted by EvilDaed @ 10:10 pm 5 Comments

    Speehs mareens meet TF2.

    No comment, it’s very hot and humid near the sea and I’m tired.

  • 29Jul
    Offbeat. Posted by EvilDaed @ 7:11 am 1 Comment

    Apparently Valve loves Minecraft. If you haven’t heard about it, it’s a sandbox type game where you mine things so you can build things. Everything’s represented with blocks. Okay, I kind of stuck at explaining things properly so have a video. Last time I checked the game was a free alpha, but you could ‘preorder’ the game and get access to the more interesting infdev mode. At around 13 bucks it’s not so bad, the game gets updated frequently and there’s always new things to try.

    Also, slow news days ahead, I’m going to the beach till August 12. I will have some net access but I don’t know how much time I’ll have.

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  • 21Jul
    Offbeat. Posted by EvilDaed @ 3:26 pm 6 Comments

    There’s an exploit in Alien Swarm right now that allows you to easily level up using demos. The fun thing is that this is like the third time I’ve seen this bug in multiplayer in a source engine game. You just record a demo before you end a level, and if you replay it you can re-earn the XP you get at the screen. Theoretically you could earn achievements this way or use some other guy’s demo that went through insane to get a lot of XP at once. Or maybe SAM works on it too.

    On a more interesting note, you can mod the game just like you would TF2 (edit: Nevermind, it’s got VPKs). Someone’s already made a mod that makes the rifle sound like the pulse rifle from AvP. The scanner’s modded too, real nice. With a few console commands you can even play the game in first person. For a free game this is really nice.

    EDIT: Well, a few hours after this post, Valve released an ASW patch that fixed the XP bug. Sorry for getting you all excited.

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  • 19Jul
    Offbeat. Posted by EvilDaed @ 8:36 pm 10 Comments

    A new Valve game, Alien Swarm is out. From the gameplay trailer, it looks fun. It’s a top-down 4 player coop game, you might remember it as a  UT2004 mod. I never played it, but really, it looks interesting.

    Also, it’s free.

    Also, they’re giving out the source code and tools for free.

    It’s dangerous to go alone, take this.

    EDIT: Also also also, one of the achievements in Alien Swarm gives you a hat in TF2. Valve, you sneaky bastards.

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  • 17Jul
    Offbeat. Posted by EvilDaed @ 9:45 am 10 Comments

    So, new TF2 blog update, they’re doing a thing with TF2maps.net. Valve is giving one lucky mapper the chance of having their work in an official TF2 map. What’s this exactly mean? A mapper at Valve probably isn’t feeling like finishing a map, so now they’re getting the community to do it. The pay for this? Nothing, really, they just get mentioned somewhere.

    Yes, for the rest of us this does mean more free stuff, but it does seem kind of funny that Valve can just get the community to do any kind of content with the promise of some TF2-related reward. Sure you get your name up there somewhere but work like this usually gets paid in real money.

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  • 09Jul
    Offbeat. Posted by EvilDaed @ 3:02 pm 18 Comments

    Somehow this isn’t as bad as the other updates.

    Edit: Wrangler’s probably the most fun of them all. Sentry jumping is awesome.

    The robohand is great on more open maps such as gravelpit, but if you’re going for l3 sentries get the new wrench as soon as you can. Who cares about a little fire vulnerability when you can make invisible spies shit blood everywhere.

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  • 07Jul
    Offbeat. Posted by EvilDaed @ 9:01 pm 15 Comments

    This wrench business is getting out of hand. I just want them to get on with it so I can see what the next unlock is. The pistol replacement is nice, I never liked the idea of having something to control your sentry but raising a shield around it and doubling it’s fire rate made it sound interesting.

    I wonder if the PDQ is the next unlock? Seems a bit too obvious.

    EDIT: Oh dear, someone fucked up. The comments are even…better? I’m not even sure, everything about this is horrible.

    Check the comments below for a chatlog on what’s happening. My favorite part is where DF reveals that drop times were just predetermined all along. Cool random system you’ve got there, Valve.

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