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  • 30Sep
    News. Posted by EvilDaed @ 6:56 pm 6 Comments

    New Saxton Hale comic. Go see.

    EDIT: Oh holy tits polycount is out and you can buy hats. What is going on.

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  • 29Sep
    News. Posted by EvilDaed @ 12:01 am 4 Comments

    I don’t know about you, but I’m loving how the L4D comic is turning out. Part three’s already up, and the final part is coming around in about a week.

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  • 14Sep
    News. Posted by EvilDaed @ 10:07 pm 6 Comments

    Official L4D comic up. Jesus christ does Bill look weird.

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  • 10Sep
    News. Posted by EvilDaed @ 10:36 pm 1 Comment

    Nine minute video of Portal 2′s coop over here. Not that new but I didn’t have much time for things lately. The first half of this month was and still is hectic, so I’ll be taking another short pause while I keep falling down all these exams.

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  • 02Sep
    News. Posted by EvilDaed @ 12:23 am 6 Comments

    Valve’s promising three big surprises within the next 12 months. Of course, they refused to give out any details that would even hint to what those surprises may be. But wait, since it’s supposed to surprise us, that means it’s not supposed to be Episode 3. Well, I guess I’m waiting to be surprised then.

    On the other hand, Gabe has said said they’re working with biometrics in order to… do fancy unspecified things. I’m just hoping it doesn’t turn into some wii-fangled accessory that monitors your heart rate or something. They have said they’re trying to come up with a lightweight noninvasive method of gathering data like this, but I just want my HL2EP3. And the polycount update.

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  • 30Aug
    News. Posted by EvilDaed @ 12:25 pm 5 Comments

    A nice mod came out recently. Nightmare House 2 is a horror mod for the source engine that’s not really about nightmares. There is a house in it, though. I tell ya, if you liked FEAR you’re going to love this. There’s some absolutely mindfucking moments in the game.

    My only complaint is that it kind of steals a few cliches from FEAR and Condemned. And a few scares you’ll just see coming from a mile away. But hey, don’t let that prevent you from playing the game. Download that shit now.

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  • 26Aug
    News. Posted by EvilDaed @ 12:07 am 10 Comments

    New official TF2 blog post up. Main point? It’s about a hat describing contest. Yeah, I’m not touching this subject. There’s also the soldier receiving a couple of cosmetic items for those who preordered Worms Reloaded. But if you already did that, you should be playing it right about now.

    Now time for a small rant. Actually, hit the jump, I don’t think this is related and I shouldn’t throw walls of texts at you, but anyone that has a paypal account should give it a read. Continue reading »

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  • 23Aug
    News. Posted by EvilDaed @ 12:29 pm 9 Comments

    Alright what’ve we got. The Sacrifice, the new DLC campaign for L4D and L4D2. In addition to the campaign where one player will have to take one for the team, Valve will also retrofit No Mercy to work with L4D2, and they’ll release a nice online comic too. This comes out in October.

    I don’t recall if Portal 2 Co-op was announced in the past, but Valve’s release a nice little trailer for it on youtube.

    This isn’t news, but some guy hacked up a trombone and fitted it with some incendiary equipment. Okay, the flamethrower trombone is cool but am I the only one that feels nervous when he turns it on in his room near all those easily combustible materials?

    Oh, and a random item generator. It churns out some really underpowered stuff, we know.

    EDIT: Oh, you silly racing fans. The heavy ain’t a truck.

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  • 20Aug
    News. Posted by EvilDaed @ 2:24 pm 5 Comments

    Remember the contribute site, more specifically the part where you could submit avatars? Well, Valve put up a new page on their site where the submitted avatars are randomly displayed. However, expect to see some pretty unrelated, bad, poorly made and weird avatars on those pages. I don’t think Valve did any quality control on any of these. There’s even this thing which I seem to recognize from somewhere.

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  • 18Aug
    News. Posted by EvilDaed @ 12:03 am 7 Comments

    Huge source engine update out, and a lot of TF2 changes up along with it. Hold your horses, there’s barely any gameplay changes. A lot of map changes though, the most noticeable of them being the famous Thundermountain spawn vulnerability being fixed and Hightower’s ramp now easier to push.

    However there also was an some update sometime in the past that increased the maximum resolution for sprays from 256×256 to 512×512. I don’t recall it ever being jotted down in any patch note. The maximum permitted size as also been increased, allowing for more frames in an animated spray. It’s weird that Valve actually cares about sprays, it’s something you almost never see in any other game and it’s not exactly a feature you’d use to get copies sold, but I sure as hell am glad there’s someone on the dev team that cares about them!

    The TF2 part of  the Steam forum now has a Trading board. Come on, Gabe, stop teasing and give us that polycount update already.

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