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	<title>Manta Engie! &#187; Mods</title>
	<atom:link href="http://www.mantaengie.com/category/mods/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mantaengie.com</link>
	<description>Incomin&#039; sentry.</description>
	<lastBuildDate>Mon, 05 Dec 2011 17:05:33 +0000</lastBuildDate>
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		<title>Uh.</title>
		<link>http://www.mantaengie.com/2010/07/12/uh/</link>
		<comments>http://www.mantaengie.com/2010/07/12/uh/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 21:17:45 +0000</pubDate>
		<dc:creator>EvilDaed</dc:creator>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[mod]]></category>

		<guid isPermaLink="false">http://www.mantaengie.com/?p=1930</guid>
		<description><![CDATA[I think I had a good idea of what to write today but that seems to have flown out the window. Guess I&#8217;ve been playing too much TF2, even though the engie update&#8217;s already getting a bit boring for me. But on the other hand I updated the crit kill notices thing to work with [...]]]></description>
			<content:encoded><![CDATA[<p>I think I had a good idea of what to write today but that seems to have flown out the window. Guess I&#8217;ve been playing too much TF2, even though the engie update&#8217;s already getting a bit boring for me.</p>
<p>But on the other hand I updated the <a href="http://www.mantaengie.com/modvault/#3">crit kill</a> notices thing to work with the engie update. I&#8217;d link it on FPSB too but it seems to be down right now. You can still get it off <a href="http://www.mantaengie.com/mod-download/?file=kritcons.rar">here</a> though.</p>
<p>Oh yes, the comments reminded me that not surprisingly the polycount winners haven&#8217;t been announced yet. I&#8217;m calling Saturday, any takers?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mantaengie.com/2010/07/12/uh/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Johnny boy.</title>
		<link>http://www.mantaengie.com/2010/02/20/johnny-boy/</link>
		<comments>http://www.mantaengie.com/2010/02/20/johnny-boy/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 10:45:55 +0000</pubDate>
		<dc:creator>EvilDaed</dc:creator>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[bravo]]></category>
		<category><![CDATA[johnny]]></category>
		<category><![CDATA[l4d2]]></category>
		<category><![CDATA[soundpack]]></category>

		<guid isPermaLink="false">http://www.mantaengie.com/?p=1709</guid>
		<description><![CDATA[I&#8217;ve updated the Johnny Bravo tank soundpack to work with L4D2. That&#8217;s all. :I]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve updated the Johnny Bravo <a href="http://www.mantaengie.com/modvault/">tank soundpack</a> to work with L4D2. That&#8217;s all. :I</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Oh, hi there.</title>
		<link>http://www.mantaengie.com/2009/12/23/oh-hi-there/</link>
		<comments>http://www.mantaengie.com/2009/12/23/oh-hi-there/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 09:18:07 +0000</pubDate>
		<dc:creator>EvilDaed</dc:creator>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[demoman]]></category>
		<category><![CDATA[direct hit]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[soldier]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.mantaengie.com/?p=1303</guid>
		<description><![CDATA[We&#8217;ve been so busy playing Melee Clusterfu&#8211; Team Fortress 2 that we forgot to write up new updates on the site. Nothing much to report, well, maybe except the fact that eyelander demomen REALLY have it easy with all the soldiers that do not switch to their shotgun to take them down. Also, I&#8217;ve made [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve been so busy playing Melee Clusterfu&#8211; Team Fortress 2 that we forgot to write up new updates on the site.</p>
<p>Nothing much to report, well, maybe except the fact that eyelander demomen REALLY have it easy with all the soldiers that do not switch to their shotgun to take them down.</p>
<p>Also, I&#8217;ve made the Direct Hit sound like the Quake 3 rocket launcher. The original sounded like scrap metal banging together so I <a href="http://www.mantaengie.com/mods/q3dh.rar">changed it up</a> a little bit.</p>
<p>Update: Doesn&#8217;t warrant an article of it&#8217;s own, but I&#8217;ve updated those <a href="http://www.fpsbanana.com/sprites/2176">critkill notices</a> too.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>L4D2 Custom Melee Weapon Support.</title>
		<link>http://www.mantaengie.com/2009/12/02/l4d2-custome-melee-weapon-support/</link>
		<comments>http://www.mantaengie.com/2009/12/02/l4d2-custome-melee-weapon-support/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 16:22:42 +0000</pubDate>
		<dc:creator>KayRule</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[custom]]></category>
		<category><![CDATA[l4d]]></category>
		<category><![CDATA[l4d2]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[melee]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.mantaengie.com/?p=1234</guid>
		<description><![CDATA[The guys over at L4Dmods have started cracking on custom Melee weapons, which the game supports surprisingly well. This only works with Melee weapons. Very simple and temporary tutorial. Riot Shield Mod, using scrapped melee weapon models, when Locally Hosting or Playing as Singelplayer, it has a chance to show up in all games. Note: [...]]]></description>
			<content:encoded><![CDATA[<p>The guys over at L4Dmods have started cracking on <a href="http://www.l4dmods.com/forums/viewtopic.php?f=13&amp;t=4318&amp;start=0">custom Melee weapons</a>, which the game supports surprisingly well. This only works with Melee weapons.</p>
<p><a href="http://www.l4dmods.com/forums/viewtopic.php?f=37&amp;t=4335">Very simple and temporary tutorial.</a></p>
<p><a href="http://www.l4dmods.com/index.php?option=com_joomloads&amp;view=package&amp;Itemid=2&amp;packageId=985">Riot Shield Mod</a>, using scrapped melee weapon models, when Locally Hosting or Playing as Singelplayer, it has a chance to show up in all games.</p>
<p>Note: While looking through the models myself I found an unused w_didgeridoo.mdl, currently working on a weapon mod to see what that is.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Too Early To Mod L4D2? Oh Contraire!</title>
		<link>http://www.mantaengie.com/2009/11/30/too-early-to-mod-l4d2-oh-contraire/</link>
		<comments>http://www.mantaengie.com/2009/11/30/too-early-to-mod-l4d2-oh-contraire/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 18:53:40 +0000</pubDate>
		<dc:creator>MiniMan</dc:creator>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[l4d2]]></category>
		<category><![CDATA[left4dead2]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://www.mantaengie.com/?p=1237</guid>
		<description><![CDATA[So I&#8217;ve been working on some minor sound mods for L4D2 and I may make more. I may even try to make a whole pack for a Special Infected. But for now, it&#8217;s just small subtle things. Here are the download links. Demoman Grenade Launcher Goosh Goosh Hunter Jockey Takes You For A Ride Metal [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve been working on some minor sound mods for L4D2 and I may make more. I may even try to make a whole pack for a Special Infected. But for now, it&#8217;s just small subtle things. Here are the download links.</p>
<ul>
<li><a href="http://www.mantaengie.com/mods/mini/Demoman%20Grenade%20Launcher.zip">Demoman Grenade Launcher</a></li>
<li><a href="http://www.mantaengie.com/mods/mini/Goosh%20Goosh%20Hunter.zip">Goosh Goosh Hunter</a></li>
<li><a href="http://www.mantaengie.com/mods/mini/Jockey%20Take%20A%20Ride.zip">Jockey Takes You For A Ride</a></li>
<li><a href="http://www.mantaengie.com/mods/mini/Laser%20Gun%20Laser.zip">Metal Slug Laser Gun</a></li>
<li><a href="http://www.mantaengie.com/mods/mini/Pokecenter%20Aid%20Kit.zip">Pokecenter First Aid Kit</a></li>
<li><a href="http://www.mantaengie.com/mods/mini/Row%20Row%20Pipebomb.zip">Row Row Pipebomb</a></li>
<li><a href="http://www.mantaengie.com/mods/mini/Stalker%20Bandit%20Safe%20Room.zip">STALKER Bandit Camp Saferoom</a></li>
</ul>
<p>To see how these soundmods work you can check my <a href="http://www.youtube.com/user/MiniManz91">Youtube</a> account. For the videos. If you don&#8217;t want to look through my videos to find them well then <a href="http://www.youtube.com/watch?v=zJjAZnTeKn8">here</a> <a href="http://www.youtube.com/watch?v=00cbfVZJKT0">they</a> <a href="http://www.youtube.com/watch?v=KdAdQHAovG8">are</a> <a href="http://www.youtube.com/watch?v=J5b0ftH6_ZQ">alright</a>?</p>
<p>And yes two soundmods are not available for download. The Final Fantasy Fanfare Healing and the WOOP WOOP sound alarm. This is because the WOOP WOOP alarm decided to break for some reason and in game it just plays once and never again. The Final Fantasy one is fine and if people want it I shall upload it.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mantaengie.com/2009/11/30/too-early-to-mod-l4d2-oh-contraire/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>You cannot hide, coward.</title>
		<link>http://www.mantaengie.com/2009/11/27/you-cannot-hide-coward/</link>
		<comments>http://www.mantaengie.com/2009/11/27/you-cannot-hide-coward/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 00:00:59 +0000</pubDate>
		<dc:creator>EvilDaed</dc:creator>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[charger]]></category>
		<category><![CDATA[heavy]]></category>
		<category><![CDATA[l4d2]]></category>
		<category><![CDATA[leeroy]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[soundpack]]></category>

		<guid isPermaLink="false">http://www.mantaengie.com/?p=1230</guid>
		<description><![CDATA[Here&#8217;s a couple of L4D2 soundmods released recently. First one by me, simply makes the charger use the heavy&#8217;s lines. Incredibly exciting and complex, I know. Next up, another Charger soundpack, this one making the charger echo Leeroy Jenkins famous battlecry across the landscape. This one&#8217;s by Jackvancouver. Install instructions included in the readme file.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a couple of L4D2 soundmods released recently. First one by me, simply makes the charger use the heavy&#8217;s lines. Incredibly exciting and complex, <a href="http://www.mantaengie.com/mods/chargerhavy.rar">I know</a>.</p>
<p>Next up, another Charger soundpack, this one making the charger echo <a href="http://www.mantaengie.com/mods/Leeroy_Jenkins_Charger_Soundpack_forL4D2.zip">Leeroy Jenkins</a> famous battlecry across the landscape. This one&#8217;s by Jackvancouver.</p>
<p>Install instructions included in the readme file.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mantaengie.com/2009/11/27/you-cannot-hide-coward/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Here ya go, lad.</title>
		<link>http://www.mantaengie.com/2009/10/14/here-ya-go-lad/</link>
		<comments>http://www.mantaengie.com/2009/10/14/here-ya-go-lad/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 19:19:06 +0000</pubDate>
		<dc:creator>EvilDaed</dc:creator>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[hat]]></category>
		<category><![CDATA[mask]]></category>
		<category><![CDATA[scout]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[umpire]]></category>

		<guid isPermaLink="false">http://www.mantaengie.com/?p=951</guid>
		<description><![CDATA[Forgot to post this here the other day, a new scout hat. &#160; This one took a bit more time to do than the others, mainly because I&#8217;ve never done bendy straps like the ones holding the bars to the padding before. As always, get it from here, or from FPSB. Serverside version is here.]]></description>
			<content:encoded><![CDATA[<p>Forgot to post this here the other day, a new scout hat.</p>
<p><div id="attachment_952" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.mantaengie.com/wp-content/uploads/2009/10/rend.jpg"><img class="size-medium wp-image-952" title="rend" src="http://www.mantaengie.com/wp-content/uploads/2009/10/rend-300x300.jpg" alt="That helmet ain't gonna save you." width="300" height="300" /></a><p class="wp-caption-text">That helmet ain&#39;t gonna save you.</p></div>&nbsp;</p>
<p>This one took a bit more time to do than the others, mainly because I&#8217;ve never done bendy straps like the ones holding the bars to the padding before.</p>
<p>As always, get it from <a href="http://www.mantaengie.com/mods/umphelm-c.rar">here</a>, or from <a href="http://www.fpsbanana.com/skins/75315">FPSB</a>.</p>
<p>Serverside version is <a href="http://www.mantaengie.com/mods/umphelm-s.rar">here</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Medic Alert Headband.</title>
		<link>http://www.mantaengie.com/2009/09/26/medic-alert-headband/</link>
		<comments>http://www.mantaengie.com/2009/09/26/medic-alert-headband/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 23:14:56 +0000</pubDate>
		<dc:creator>EvilDaed</dc:creator>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[hat]]></category>
		<category><![CDATA[heavy]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.mantaengie.com/?p=892</guid>
		<description><![CDATA[Here&#8217;s a new one I managed to polish up for a public release. It&#8217;s nothing big, but I&#8217;ve got more stuff on the way. The clientside version can be found here, or at FPSBanana. The serverside version that is used with the sourcemod equipment manager can be downloaded here.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a new one I managed to polish up for a public release. It&#8217;s nothing big, but I&#8217;ve got more stuff on the way.</p>
<div id="attachment_895" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.mantaengie.com/wp-content/uploads/2009/09/rendersike.jpg"><img class="size-medium wp-image-895" title="Waaaagh" src="http://www.mantaengie.com/wp-content/uploads/2009/09/rendersike-300x300.jpg" alt="rendersike" width="300" height="300" /></a><p class="wp-caption-text">Fat got my tongue.</p></div>
<p style="text-align: left;">The clientside version can be found <a href="http://www.mantaengie.com/mods/medeek-c.rar">here</a>, or at <a href="http://www.fpsbanana.com/skins/74331">FPSBanana</a>.</p>
<p style="text-align: left;">The serverside version that is used with the sourcemod equipment manager can be downloaded <a href="http://www.mantaengie.com/mods/medeek-s.rar">here</a>.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>&#8220;A big shaved bear that hugs people.&#8221;</title>
		<link>http://www.mantaengie.com/2009/09/16/a-big-shaved-bear-that-hugs-people/</link>
		<comments>http://www.mantaengie.com/2009/09/16/a-big-shaved-bear-that-hugs-people/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 21:05:33 +0000</pubDate>
		<dc:creator>EvilDaed</dc:creator>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[beanie]]></category>
		<category><![CDATA[bear]]></category>
		<category><![CDATA[hat]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.mantaengie.com/?p=875</guid>
		<description><![CDATA[I got this idea off here. Anyway, install instructions included in the readme, enjoy. The clientside replacement version is available here or at FPSBanana. The serverside version that&#8217;s used with the sourcemod equipment plugin can be downloaded here.]]></description>
			<content:encoded><![CDATA[<p>I got this idea off <a href="http://shoriameshiko.deviantart.com/art/Blue-Gloomy-Bear-Hat-94096405">here</a>. Anyway, install instructions included in the readme, <a href="http://www.mantaengie.com/wp-content/uploads/2009/09/pl_goldrush0226.jpg">enjoy</a>.</p>
<div id="attachment_878" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.mantaengie.com/wp-content/uploads/2009/09/hl2-2009-09-16-21-17-06-00.jpg"><img class="size-medium wp-image-878" title="D'aww" src="http://www.mantaengie.com/wp-content/uploads/2009/09/hl2-2009-09-16-21-17-06-00-300x168.jpg" alt="You wouldn't hit this harmless looking heavy now, would you?" width="300" height="168" /></a><p class="wp-caption-text">You wouldn&#39;t hit this harmless looking heavy now, would you?</p></div>
<p style="text-align: left;">The clientside replacement version is available <a href="http://www.mantaengie.com/mods/bearbeanie-c.rar">here</a> or at <a href="http://www.fpsbanana.com/skins/73510">FPSBanana</a>.</p>
<p style="text-align: left;">The serverside version that&#8217;s used with the sourcemod equipment plugin can be downloaded <a href="http://www.mantaengie.com/mods/bearbeanie-s.rar">here</a>.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Speaking of which&#8230;</title>
		<link>http://www.mantaengie.com/2009/09/15/speaking-of-which/</link>
		<comments>http://www.mantaengie.com/2009/09/15/speaking-of-which/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 22:58:35 +0000</pubDate>
		<dc:creator>spuzman</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.mantaengie.com/?p=865</guid>
		<description><![CDATA[There&#8217;s a new TF2 update! And it seems to contain many of the fixes to weapons seen in the video posted earlier! I&#8217;ll post all the update info below, but here&#8217;s a few important things I see: -Sanvich now heals the heavy to full when he taunts, and he can drop it, giving it to [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a new TF2 update! And it seems to contain many of the fixes to weapons seen in the video posted earlier!</p>
<p>I&#8217;ll post all the update info below, but here&#8217;s a few important things I see:</p>
<p>-Sanvich now heals the heavy to full when he taunts, and he can drop it, giving it to other people.<br />
<em>Daed: 75hp/tick, 4 ticks.</em></p>
<p>-Medic regenerates faster, but having the blutsauger reduces that passive regeneration.<br />
<em>Too bad the blut is bugged right now and it doesn&#8217;t inhibit regen properly.</em></p>
<p>-Grenades and pipes now have a wider explode radius.<br />
<em>This is a bit of a myth. They&#8217;re wider in some places, shorter in others. They just made the explosion a sphere instead of a buggy bounding box.</em></p>
<p>-Spies can&#8217;t be seen with the halo anymore.</p>
<p>-Changed idle player check to include spectators &amp; players who haven&#8217;t chosen  a team (hopefully this means idlers who simply join a server and sit there will be noticed and kicked).</p>
<p><span id="more-865"></span>Full update:</p>
<p><strong>Engine</strong></p>
<ul>
<li>If the installation is an HLTV relay we allow clients to connect as HLTV  clients even if tv_enable is set to false. A recent exploit fix made it such  that we ignore the flag indicating that the client is an HLTV client if  tv_enable is false, but it is possible that relays won&#8217;t have this ConVar  set</li>
</ul>
<p><strong>Additions / Changes</strong></p>
<ul>
<li>Backpack improvement
<ul>
<li>Added support for 100 slots in the backpack</li>
<li>Backpack can now be sorted by type</li>
<li>Multi-selection in the backpack is now done by holding down the Ctrl  key</li>
</ul>
</li>
<li>Alt-fire on the Sandvich now drops sandviches
<ul>
<li>A single sandvich can be dropped at a time. Dropping the sandvich removes it  from the Heavy</li>
<li>A Heavy can regain his sandvich by collecting a healthkit while already  being at full health</li>
<li>Eating a sandvich using the taunt method now heals a Heavy to full  health</li>
<li>Dropped sandviches heal 50% of the collector&#8217;s health</li>
</ul>
</li>
<li>Medic regen changes
<ul>
<li>Base regen amount increased from 1/sec to 3/sec</li>
<li>Regen amount increase since time of last damage decreased from 3x to 2x</li>
<li>End result of above: Old healing scaled from 1/sec to 3/sec based on time  since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to  6/sec</li>
</ul>
</li>
<li>Blutsauger
<ul>
<li>Replaced &#8220;No critical hits&#8221; negative attribute with &#8220;-2 health drained per  second on wearer&#8221;</li>
<li>Health drain stacks on top of the above Medic regen changes, lowering the  base regen by 2h/sec</li>
</ul>
</li>
<li>Added &#8220;mp_windifference&#8221; server ConVar (default to 0)
<ul>
<li>When set to X, matches will be considered won if a team gets X points ahead  of the other team</li>
</ul>
</li>
<li>Added a &#8220;Remember the active weapon between lives&#8221; option to the  Multiplayer-&gt;Advanced options dialog</li>
<li>Added &#8220;Disable weather effects&#8221; option to the Multiplayer-&gt;Advanced  options dialog</li>
<li>Added &#8220;Show non-standard items on spectated player&#8221; option to the  Multiplayer-&gt;Advanced options dialog
<ul>
<li>If set (default), it&#8217;ll show non-standard items being carried by the player  you&#8217;re spectating</li>
</ul>
</li>
<li>Tournament mode changes
<ul>
<li>New item whitelist allowing tournaments to control what items can be used by  players</li>
</ul>
<ul>
<li>Added &#8220;item_whitelist_example.txt&#8221;</li>
<li>Added &#8220;item_show_whitelistable_definitions&#8221; command to get a list of  whitelistable items</li>
</ul>
</li>
<li>Added Tournament mode Spectator HUD
<ul>
<li>Added &#8220;Use advanced spectator HUD in tournament mode&#8221; option to the  Multiplayer-&gt;Advanced options dialog</li>
<li>Shows all the members of your team (or both if you&#8217;re a spectator) at the  top of the screen, along with class/health/respawn time/charge  level</li>
</ul>
<ul>
<li>Spectator indices are now shown on the team members, and hitting the  corresponding weapon selection key (slot1-slot12 commands) will spectate  them</li>
</ul>
</li>
<li>Changed idle player check to include spectators &amp; players who haven&#8217;t  chosen a team</li>
</ul>
<p><strong>Bug Fixes</strong></p>
<ul>
<li>Fixed explosive radius detection using an axially aligned box instead of a  sphere
<ul>
<li>Compensated by increasing the radius of grenades, pipes, and rockets to 50%  of what they lost at the corners of the OBB</li>
<li>Grenades/Pipes radius change: 132-&gt;159</li>
<li>Rocket radius change: 121-&gt;146</li>
<li>End result of above: Explosives have had their radius reduced at some  angles, and increased at others. Radius is now consistent, angles are now  irrelevant</li>
</ul>
</li>
<li>Fixed Sniper using the reference pose if he has the Huntsman deployed when  his team loses</li>
<li>Fixed Spies speaking their response rules lines after killing a player as  the class they were disguised as</li>
<li>Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies  disguised as their team</li>
<li>Fixed the Huntsman not firing crit arrows when the Sniper is being  CritBoosted</li>
<li>Fixed being able to fire the Huntsman under water if you jump into the water  with the arrow charged</li>
<li>Added check to prevent clients using the &#8220;firstperson&#8221; command to get out of  thirdperson view while they&#8217;re phasing, taunting or control stunned</li>
<li>Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies</li>
<li>Fixed wearables not destroying their attached particles when they&#8217;re  removed</li>
<li>Fixed several player &amp; viewmodel simulation issues that occurred when  the game was paused</li>
<li>Fixed a DX8-based exploit that allowed modified particle effects to work  under sv_pure 2</li>
</ul>
<p><strong>Community Requests</strong></p>
<ul>
<li>Added the entindex() of the object being built to the &#8220;player_builtobject&#8221;  game event</li>
<li>Added flag to allow CTF map authors to turn off the Overtime mode when  timers expire</li>
<li>Added IgnitePlayer input to TFPlayer</li>
</ul>
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