I’ve updated the Johnny Bravo tank soundpack to work with L4D2. That’s all. :I
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20FebMods. Posted by EvilDaed @ 10:45 am 4 Comments
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23DecMods. Posted by EvilDaed @ 9:18 am 3 Comments
We’ve been so busy playing Melee Clusterfu– Team Fortress 2 that we forgot to write up new updates on the site.
Nothing much to report, well, maybe except the fact that eyelander demomen REALLY have it easy with all the soldiers that do not switch to their shotgun to take them down.
Also, I’ve made the Direct Hit sound like the Quake 3 rocket launcher. The original sounded like scrap metal banging together so I changed it up a little bit.
Update: Doesn’t warrant an article of it’s own, but I’ve updated those critkill notices too.
Tags: demoman, direct hit, mod, soldier, tf2
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02Dec
The guys over at L4Dmods have started cracking on custom Melee weapons, which the game supports surprisingly well. This only works with Melee weapons.
Very simple and temporary tutorial.
Riot Shield Mod, using scrapped melee weapon models, when Locally Hosting or Playing as Singelplayer, it has a chance to show up in all games.
Note: While looking through the models myself I found an unused w_didgeridoo.mdl, currently working on a weapon mod to see what that is.
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30NovMods. Posted by MiniMan @ 6:53 pm 3 Comments
So I’ve been working on some minor sound mods for L4D2 and I may make more. I may even try to make a whole pack for a Special Infected. But for now, it’s just small subtle things. Here are the download links.
- Demoman Grenade Launcher
- Goosh Goosh Hunter
- Jockey Takes You For A Ride
- Metal Slug Laser Gun
- Pokecenter First Aid Kit
- Row Row Pipebomb
- STALKER Bandit Camp Saferoom
To see how these soundmods work you can check my Youtube account. For the videos. If you don’t want to look through my videos to find them well then here they are alright?
And yes two soundmods are not available for download. The Final Fantasy Fanfare Healing and the WOOP WOOP sound alarm. This is because the WOOP WOOP alarm decided to break for some reason and in game it just plays once and never again. The Final Fantasy one is fine and if people want it I shall upload it.
Tags: l4d2, left4dead2, mod, sound
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27NovMods. Posted by EvilDaed @ 12:00 am 3 Comments
Here’s a couple of L4D2 soundmods released recently. First one by me, simply makes the charger use the heavy’s lines. Incredibly exciting and complex, I know.
Next up, another Charger soundpack, this one making the charger echo Leeroy Jenkins famous battlecry across the landscape. This one’s by Jackvancouver.
Install instructions included in the readme file.
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14Oct
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26SepMods. Posted by EvilDaed @ 11:14 pm 4 Comments
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16SepMods. Posted by EvilDaed @ 9:05 pm 5 Comments
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15SepGames, Mods. Posted by spuzman @ 10:58 pm 3 Comments
There’s a new TF2 update! And it seems to contain many of the fixes to weapons seen in the video posted earlier!
I’ll post all the update info below, but here’s a few important things I see:
-Sanvich now heals the heavy to full when he taunts, and he can drop it, giving it to other people.
Daed: 75hp/tick, 4 ticks.-Medic regenerates faster, but having the blutsauger reduces that passive regeneration.
Too bad the blut is bugged right now and it doesn’t inhibit regen properly.-Grenades and pipes now have a wider explode radius.
This is a bit of a myth. They’re wider in some places, shorter in others. They just made the explosion a sphere instead of a buggy bounding box.-Spies can’t be seen with the halo anymore.
-Changed idle player check to include spectators & players who haven’t chosen a team (hopefully this means idlers who simply join a server and sit there will be noticed and kicked).
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08SepMods. Posted by EvilDaed @ 12:46 pm 3 Comments
Pretend that whole idling fiasco never happened, with the new halo remover that is.






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