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Games, News. Posted by spuzman @ 1:59 am Comments Off
A few things:
First, on the blog, Valve has created two exciting new posts. The first gives the numbers for the top 20 cheaters in the Soldier-Demo war. As they point out, one spectacular player managed to score a soldier kill every 2.7 seconds. No way he was cheating, right?
The second post contains all the propaganda contest runners-up. Wow, are there a LOT. Many of those would make great sprays. Make sure you have a bit of time to read them, because there are WAY more than I thought there were.
I also want to point everyone toward tf2lobby.com, a new site for forming pug (pick-up-game) groups. It’s set up primarily for 6v6 matches, though it also supports highlander (9v9 with one of each class). Players register, set up and join lobbies, and the site launches your game and automatically connects you to the server. Really awesome, and much easier to use than any previous form of pug set-up. If you have been thinking about competitive play but don’t know where to start, GO THERE. It’s great.
Yes. Yes, yes, yes. If you’ll notice, it strongly resembles that drawing from the chalkboard (look below). Called it! Well, someone else called it and I re-posted it.
Well, the WAR continues into another two days. The current tally has soldiers leading by 218,999 kills. Exciting!
But not as exciting as the revelation of the long awaited CRAFTING SYSTEM! Finally, your eight Razorbacks will be useful for SOMETHING.
The system seems pretty simple: certain combinations of items will craft certain other items. Apparently, there will be ‘blueprints’ everyone will get right away (I’m guessing for the normal unlocks as opposed to hats) describing what combinations to use for some items. Others, however, will have to be worked out on your own (well, really, you plus the entire TF2 community).
Edit: As Melon pointed out, there is this “secret” mail-in order form for some commemorative plates (which includes a fake P.O. box, don’t bother mailing anything). Also, from the chalkboard in the most recent WAR newspaper:
Daed: Meanwhile, here’s the censored version of the L4D2 trailer. Notice it’s on EA’s official German channel, even though the quality of the trailer would lead you to believe that it’s a fan-made machinima vid. Hint: Valve probably didn’t take part in making this.
Now, you may be asking yourselves just what the hell CSS weapons are doing in L4D2. Apparently, the German censored version will have half-assed exclusive DLC to make up for the lack of gore. Nah, that’s cool, it’s not like the censored versions of the game had their immersion ruined in the first place.
But apparently the Australian version doesn’t get the aforementioned weapons. Censorship sure is great, huh?
Alright, ever since Valve decided to award each class with new weapons the internet has been springing with ideas for their favorite class. Some serious ideas, some not so serious but most of them aren’t exactly the best ideas. I would go as far to say they’re silly. Why is this? Because people seem to think the way you make a new weapon is give it a good side and a bad side to even it out and voila! New weapon! But this is not the way Valve does it despite what most may think. So for those of you too lazy to look into how Valve thinks of new ideas and puts them into play, I will explain to the best of my abilities and maybe one day you will have a good idea that Valve may actually like when they decide to do a second round of new weapons. Continue reading »
The dogs were a “fake update” that garnered Valve’s recognition. Pretty cool idea, but not balanced by a long shot. Still, everything new’s fun for at least a while, right?
There’s a new TF2 update! And it seems to contain many of the fixes to weapons seen in the video posted earlier!
I’ll post all the update info below, but here’s a few important things I see:
-Sanvich now heals the heavy to full when he taunts, and he can drop it, giving it to other people. Daed: 75hp/tick, 4 ticks.
-Medic regenerates faster, but having the blutsauger reduces that passive regeneration. Too bad the blut is bugged right now and it doesn’t inhibit regen properly.
-Grenades and pipes now have a wider explode radius. This is a bit of a myth. They’re wider in some places, shorter in others. They just made the explosion a sphere instead of a buggy bounding box.
-Spies can’t be seen with the halo anymore.
-Changed idle player check to include spectators & players who haven’t chosen a team (hopefully this means idlers who simply join a server and sit there will be noticed and kicked).
So, for those who had the opportunity to go into overtime in KOTH, you might have heard one of the best glitches ever- the announcer constantly reminding you what time it was, in a repetitive yet amusing fashion.
“Overtime! OVERtime! Oovertiime! Overtime!”
At the time I heard many people saying things along the line of “I kinda hope Valve will leave this in but they wont.”
Well never fear. In tonight’s patch notes:
-Fixed Announcer overtime bug on KOTH servers using mp_timelimit
–Due to many requests, added server ConVar “tf_overtime_nag”. When set to 1, it keeps the broken announcer behavior
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