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  • 22Aug
    News. Posted by EvilDaed @ 8:24 am

    I’ll just skip the bugfixes and such and get to the gameplay part:

    • Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
      • The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
      • The first bullet of a non-spread weapon if it’s been >1.25 seconds since firing

    Why Valve decided to mess around with bullet weapons this late is unknown, but the most significant change will be with the revolver. Although it’s cone of fire is still worse than the ambassador’s, the first bullet fired in the last 1.25 seconds will be pinpoint accurate. This means you can pelt low hp people running away at longer ranges.  The other weapons that will behave the same are the engie/scout pistol and the SMG. Imagine your regular CSS machinegun except any bullets fired in a burst will go all over the place after you shot your first.

    And on a related note, the TF2 Blog has also been updated with some behind the scenes footage on how the developers work on new levels.

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2 Responses

WP_Cloudy
  • nizzie Says:

    This change is completely retarded. Nobody asked for this? It doesn’t even make any sense.. the guns were perfectly fine.

  • El Jay Says:

    I personally find filling people with pistol bullets and dropping people with revolver shots is insanely easier now, to be honest, so I no longer have any need to use the Ambassador, and Engie is officially my favorite class for assisting people. Not only can I set up sentries, but with how I use cover and jump around, I can soften someone up pretty well with a few shots of the shotgun and a clip or two of the pistol if they have more health than a Demo.