SO! Valve got their butts out of winter break slack-town and got to work. “Doing what?” you may ask.
Nothing more than patching everybody’s favorite four player co-op zombie apocalypse survival game!
Here’s a full list of the changes. Now, I’d like to pont out a few of my favorite fixes:
- Added HUD elements to show status of other infected players.
This is a good one. I was tired of playing versus and not seeing another infected player’s name appear when I look at them. While I only expect this to mean that names are now shown, I wouldn’t be surprised if things like “pouncing” or “strangling” got indicated as well. (I can’t go and directly see the changes myself yet.)
- Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer.
This is nice for losers like me who would always miss with their first two tounge attacks and wind up dead while the next is rechagring.
- Easier to pounce a Survivor who is meleeing.
- Increased Minimum damage a Hunter pounce does.
This is just good for hunters who suck. Again, like me.
- Tank spawns at the same % through the map for both teams in versus mode.
- Made the Tank and Witch spawn directly on the escape route.
- Bashable objects now appear with a red glow.
- Tanks hitting a car with an alarm disables the alarm permanently.
- Tank frustration timer is only reset by hitting Survivors with rocks or fists.
- Reduced autoshotgun damage against Tanks.
All good fixes. This makes tanks much easier to use for both teams, and makes sure that unfair tank spawns were less likely. It also encourages players to whack things as tanks, which not enough players (myself included) knew how to do. Also, it fixes the annoying “auto shottie = instant death” thing tanks run into.
- Fixed exploit where players could spawn infected bots
“:D” That’s all I can say. I hate people who do this.
Well, as soon as I can get back to L4D, I look forward to finding out how good these are myself. ‘Till then, cya!
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