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  • 22Dec
    Other. Posted by EvilDaed @ 7:32 pm

    Rarely do you see unofficial custom animations in source games, mainly because not only is it hard to decompile, edit and recompile animations, but it is also hard to make an animation look good. Motion capture solves the latter, quickly capturing human motions in a fluid manner, however coming across someone who has access to that technology and is interested in it’s applications in machinima is not something you’d expect to happen a lot.

    Video after the jump…

     

    Sounds a lot like something our scout would say. I’d keep a watch on their channel, the title of the video suggests more mocapped goodness in the future. The video isn’t real-time, at least from what I can gather source does not support direct input like that.

    Meanwhile, check out this brilliant video of what breakdancing and motion capture can do if you haven’t already seen it. Don’t mind the awkward voice acting in the beginning, the video is a must see.

     

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